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Learn how to develop games with Actionscript 3 and export them to either iOS or Android. Every version of Flash higher than CS5.5 can package your games for both devices. Previous versions of Flash can still use the optimizing techniques taught in this lesson, and export as an AIR app or simply run the game within a web browser.
Actionscript 3 has grown to be a robust and powerful programming language but it comes at a cost of CPU and memory, two things that are limited on mobile devices. If you've tried to export any of your current or previously-made fast-paced Flash games to iOS or Android with little to no modifications you might have come across this reality. Here's what this course will do for you...
Is this shameless advertising? No. We think it's important our students learn to build an app from someone who's been there before.
As Yoda said, you must unlearn what you have learned. And that's a lot of what Session 1 focuses on. Past Actionscript-programmers will need to unlearn using movieclips. Movieclips create too much CPU overhead. Instead you'll learn how to use Sprite Sheets and Blitting techniques for rapidly displaying frames of art.
Session 2 continues with the same project files from Session 1. Now we will add code for enemies, collision, interaction, etc to build a more CPU intensive example which we can test on the iPhone itself and see how well our optimized code is running in the "real world" outside of the walled garden of our computer.
Below you can watch a sample from the course. After your purchase, you can download every video to your computer to watch anytime offline.